When creating my rules for the map campaign one of the features I wanted to create was custom scenarios. Alas in the rush to play the map campaign before the new rule set for Warmachine and Hordes hits the shelves, I only mostly finished one new scenario: The Weapon Test!
This was a testing location for prototype cannon similar to Victor’s Siege Mortar. The scenario is very simple when no one controls the special location. Starting on the second players second turn, the neutral flag can be dominated for 2 VP or controlled for 1 VP. Also the the huge base objective can be dominated or controlled for 1 VP. The first to 5 Vp wins. The the prototype siege mortar is current inoperable. It can’t be damaged but can be targeted. It does count as a model.
I wish I got more time to playtest but the idea is the two armies will mostly fight over the flag. With some contesting models having skirmishes by the objective.
After the space has been captured in the map campaign and is under a players control lots of things change. The controlling player always goes first. The objective becomes friendly (not friendly faction) to the controlling player. Also it becomes active as a model in their army. The prototype siege mortar can attack each turn with it’s mortar and it’s auto cannons. The flag become friendly to the attacker.
Starting on the second players second turn, the enemy flag can be dominated for 2 VP or controlled for 1 VP. The friendly flag can be dominated for 1 VP. The enemy objective can be destroyed for 5 VP. The first to 5 Vp wins.
This version is very aggressive. First player can use the siege mortar to attack the second player and the second players is defending the only way for the second player to score victory points forcing the First player to contest and go for an assassination.
Assassination is not possible in the map campaign but retreating is possible. Early rounds many banners won’t have casters this scenario becomes a slug fest. We will see how it goes during the current map campaigns.