After Privateer Press announced their internal Warmachine and Hordes map campaign on 8/21/2015 I became infatuated with the idea of having one locally. But I had no idea what was involved in a map campaign. Most of the local war gaming experts either couldn’t explain it to me or explained in a way that made it sound very exclusive to players with tons of models and lots of experience.

After reading a few more articles of privateer press’ campaign I buckled down and started figuring out my own version of what a Warmahordes map campaign might look like. Using the clues Privateer Press gave us and whatever discussions I could pull from the meta began the creation of the rules document. Weeks of writing, two playtests, and probably too long over thinking it; I am at the point where I feel like I can run the first local campaign.

My focus while designing the rules was simple:

  1. The campaign should be accessible to any player that can create two 50 point character-restricted Steamroller lists.
  2. The options available for the campaign map should be tactical and meaningful to the outcome of the campaign.
  3. The rules should promote interesting asymmetrical battles

I may not have met all these guidelines perfectly and I feel there are some places that could be improved. I hope to discover any problem issues during the first campaign and then polish the rule set up before the second campaign.

One issue that we “fixed” before the first play test was Hordes players lack of warlock starting off. Warmachine players have access to jack marshals but Hordes players don’t have an equivalent. Lesser warlocks work but are very limited. I felt Hordes players would be left behind without something to help early on. The answer was tamed warbeasts.

Tamed Warbeast

A Tamed Warbeast can activate normally but cannot be part of a banner that includes a battlegroup. If a banner with a battlegroup adds a warbeast to play, the warbeast must be added to a valid battlegroup. If unable to add the warbeast to a battlegroup, the warbeast enters play wild. If the banner has no battlegroups, the warbeast enters play Tamed. A Tamed warbeast can be forced by models that have the ability to force them.

I made an interesting discovery while working on this rule. Models with the ability Beast Master can force friendly Faction warbeasts. Currently there are only four models that have Beast Master (sorry, Trollbloods) so the mix of Beast Master and Tamed Warbeast actually gives you the ability to basically fully functional warbeasts from the beginning. I like it as a fix for the problem without adding too many changes to Warmachine/Hordes basic rules.

If you’d like to check out the rules I’ll be using for round one, you check them out here. Map Campaign Rules

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